Chippy$CHIPPYTHE COMMUNITY TEST COUNTER.← Games
COMMUNITY PLAY SESSION

CHECK YOUR
CHIPS.

Eight games. One practical checklist. Play, record and tell us what needs improving.

COMMUNITY PLAYTEST · VIRTUAL CREDITS ONLY

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PLAYTEST CHECKLIST

THE BIG FRY

Open game →

Check the middle-line prize menu at 10, 25 and 50. Lemon pays half your bet (a net loss); salt returns the bet. Test six Frenzy spins, held bets and all six Golden Fry rounds. Golden Fry must collect once. Staged previews are labelled. Reloads recover the recorded game for this browser’s demo account. Hosted records survive routine server restarts; the team may reset this playtest.

0 / 8 checked

PLAYTEST CHECKLIST

LUCKY CATCH

Open game →

Every card costs $1 in demo CHIPPY, including losing cards. Match three identical icons to win their printed prize once. Reopen a partly scratched card; test Reveal all, collection and claim retries. Original full-run odds are 1 in 2.67 for any prize, including $1 break-even; remaining inventory changes the odds.

0 / 8 checked

PLAYTEST CHECKLIST

CHIPPY DROP

Open game →

Try all three spice modes. Zero buckets lose the paid stake. Check exact fractional returns, badge meters for each stake/spice, five earned free drops and separate preview credits. A free drop must not charge a bet or award another badge.

0 / 8 checked

PLAYTEST CHECKLIST

PLAY YOUR CARDS RIGHT

Open game →

Cut both packs; test Ace high, impossible calls, same-rank retries, banking and five correct calls. Compare each exact button quote with the recorded prize. A correct first call can still bank less than your original bet: the counter must show the net loss.

0 / 8 checked

PLAYTEST CHECKLIST

CHIPPY CRAB DERBY

Open game →

Compare favourites and outsiders: smaller win chances give larger displayed returns. Test trumpet, pistol, crowd and commentary toggles. Refresh during a race; the same race must finish once. Check the final result agrees with its recorded receipt.

0 / 8 checked

PLAYTEST CHECKLIST

CHIPPY 21

Open game →

Test hit, stand, double and splitting two cards worth 10. Re-split non-aces up to four hands; split aces get one card and stand. Dealer stands on soft 17. A natural pays 3:2; a split-hand 21 is an ordinary win. Check added split/double stakes and the final net result.

0 / 8 checked

PLAYTEST CHECKLIST

FRIDAY NIGHT PINBALL

Open game →

Check launch, both flippers, keyboard and touch controls, nudge, ball save, CHIPS targets, Service Rush and multiball. Pause and switch tabs: play should remain paused until you resume. Scores belong in the top display. There are no token bets or payouts; the stake, return and recovery checks apply to score/pause behaviour here.

0 / 8 checked

FLIGHT CHECKLIST

CHIPPY CRASH

Open game →

Try manual cash-out and a preset automatic target. A crash loses the whole stake. Confirm the balance stays shared with the other games and that reload or another tab cannot pay twice. Automatic targets are handled by the server; manual requests must arrive before the crash.

0 / 8 checked